| 000 | 03519cam a2200349 a 4500 | ||
|---|---|---|---|
| 999 |
_c6861 _d6861 |
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| 001 | 16204384 | ||
| 005 | 20190423120109.0 | ||
| 008 | 100426s2011 paua b 001 0 eng | ||
| 010 | _a 2010016428 | ||
| 020 | _a9781616928087 (hardcover) | ||
| 020 | _a9781616928100 (ebook) | ||
| 040 |
_aDLC _cDLC _dDLC _erda |
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| 050 | 0 | 0 |
_aHF5548.32 _b.V567 2011 |
| 082 | 0 | 0 |
_a658.872 _222 _bV |
| 245 | 0 | 0 |
_aVirtual worlds and e-commerce : _btechnologies and applications for building customer relationships / _cBarbara Ciaramitaro, [editor]. |
| 260 |
_aHershey PA : _bBusiness Science Reference, _cc2011. |
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| 300 |
_axx, 375 p. : _bill. ; _c29 cm. |
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| 336 |
_2rdacontent _atext |
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| 337 |
_2rdamedia _aunmediated |
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| 338 |
_2rdacarrier _avolume |
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| 504 | _aIncludes bibliographical references (p. 328-359) and index. | ||
| 505 | 0 | _aSection 1: The Changing Face of E-Commerce -- Chapter 1: Virtual Worlds -- Chapter 2: 3D3C Real Virtual Worlds Defined -- Chapter 3: From E-Commerce to V-Commerce -- Chapter 4: Convergence of Online Gaming and E-Commerce -- Chapter 5: Evolution of Business in Virtual Environments -- Chapter 6: Company Specific Virtual Worlds -- Chapter 7: Virtual Worlds and the Military -- Chapter 8: Virtual Education -- Chapter 9: Virtual Market Economies and the Business of Virtual Worlds. Section 2: Human Factors, Legal and Security Issues of Virtual Worlds -- Chapter 10: Legal Issues in the Virtual World and E-Commerce -- Chapter 11: Achieving Realism in 3D Interactive Systems -- Chapter 12: Learning Space in Virtual Environments -- Chapter 13: Opening the Content Pipeline for OpenSim-Based Virtual Worlds -- Chapter 14: Security and Privacy Concerns of Virtual Worlds -- Chapter 15: The Role of Standards for E-Commerce in Virtual Worlds. Section 3: The Future of Virtual Worlds and E-Commerce -- Chapter 16: Culture-Sensitive Virtual E-Commerce Design with Reference to Female Consumers in Saudi Arabia -- Chapter 17: The Future of Virtual Worlds in E-Commerce -- Chapter 18: Virtual Worlds. | |
| 520 | _a"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher. | ||
| 520 | _a Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce. | ||
| 650 | 0 | _aElectronic commerce. | |
| 650 | 0 | _aVirtual reality. | |
| 650 | 0 | _aConsumers. | |
| 700 | 1 | _aCiaramitaro, Barbara L. | |
| 856 |
_3Abstract _uhttp://repository.fue.edu.eg/xmlui/handle/123456789/4344 |
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| 942 |
_cBK _2ddc |
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