000 03519cam a2200349 a 4500
999 _c6861
_d6861
001 16204384
005 20190423120109.0
008 100426s2011 paua b 001 0 eng
010 _a 2010016428
020 _a9781616928087 (hardcover)
020 _a9781616928100 (ebook)
040 _aDLC
_cDLC
_dDLC
_erda
050 0 0 _aHF5548.32
_b.V567 2011
082 0 0 _a658.872
_222
_bV
245 0 0 _aVirtual worlds and e-commerce :
_btechnologies and applications for building customer relationships /
_cBarbara Ciaramitaro, [editor].
260 _aHershey PA :
_bBusiness Science Reference,
_cc2011.
300 _axx, 375 p. :
_bill. ;
_c29 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references (p. 328-359) and index.
505 0 _aSection 1: The Changing Face of E-Commerce -- Chapter 1: Virtual Worlds -- Chapter 2: 3D3C Real Virtual Worlds Defined -- Chapter 3: From E-Commerce to V-Commerce -- Chapter 4: Convergence of Online Gaming and E-Commerce -- Chapter 5: Evolution of Business in Virtual Environments -- Chapter 6: Company Specific Virtual Worlds -- Chapter 7: Virtual Worlds and the Military -- Chapter 8: Virtual Education -- Chapter 9: Virtual Market Economies and the Business of Virtual Worlds. Section 2: Human Factors, Legal and Security Issues of Virtual Worlds -- Chapter 10: Legal Issues in the Virtual World and E-Commerce -- Chapter 11: Achieving Realism in 3D Interactive Systems -- Chapter 12: Learning Space in Virtual Environments -- Chapter 13: Opening the Content Pipeline for OpenSim-Based Virtual Worlds -- Chapter 14: Security and Privacy Concerns of Virtual Worlds -- Chapter 15: The Role of Standards for E-Commerce in Virtual Worlds. Section 3: The Future of Virtual Worlds and E-Commerce -- Chapter 16: Culture-Sensitive Virtual E-Commerce Design with Reference to Female Consumers in Saudi Arabia -- Chapter 17: The Future of Virtual Worlds in E-Commerce -- Chapter 18: Virtual Worlds.
520 _a"This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.
520 _a Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
650 0 _aElectronic commerce.
650 0 _aVirtual reality.
650 0 _aConsumers.
700 1 _aCiaramitaro, Barbara L.
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/4344
942 _cBK
_2ddc