| 000 | 01334cam a22003134a 4500 | ||
|---|---|---|---|
| 999 |
_c6873 _d6873 |
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| 001 | 16082886 | ||
| 005 | 20210124091352.0 | ||
| 008 | 100203s2011 maua b 001 0 eng | ||
| 010 | _a 2010004325 | ||
| 020 | _a9780763778958 (pbk.) | ||
| 020 | _a0763778958 (ibid.) | ||
| 040 |
_aDLC _cDLC _dDLC _erda |
||
| 050 | 0 | 0 |
_aQA76.76.C672 _bC437 2011 |
| 082 | 0 | 0 |
_a794.81526 _222 _bC.H.F |
| 100 | 1 | _aChandler, Heather Maxwell. | |
| 245 | 1 | 0 |
_aFundamentals of game development / _cHeather Maxwell Chandler, Rafael Chandler. |
| 260 |
_aSudbury, Mass. : _bJones and Bartlett Publishers, _cc2011. |
||
| 300 |
_axxiv, 381 p. : _bill. ; _c23 cm. + _e1 computer disc (4 3/4 in.) |
||
| 336 |
_2rdacontent _atext |
||
| 337 |
_2rdamedia _aunmediated |
||
| 338 |
_2rdacarrier _avolume |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aWhat is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations. | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 700 | 1 | _aChandler, Rafael. | |
| 942 |
_cBK _2ddc |
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