000 01334cam a22003134a 4500
999 _c6873
_d6873
001 16082886
005 20210124091352.0
008 100203s2011 maua b 001 0 eng
010 _a 2010004325
020 _a9780763778958 (pbk.)
020 _a0763778958 (ibid.)
040 _aDLC
_cDLC
_dDLC
_erda
050 0 0 _aQA76.76.C672
_bC437 2011
082 0 0 _a794.81526
_222
_bC.H.F
100 1 _aChandler, Heather Maxwell.
245 1 0 _aFundamentals of game development /
_cHeather Maxwell Chandler, Rafael Chandler.
260 _aSudbury, Mass. :
_bJones and Bartlett Publishers,
_cc2011.
300 _axxiv, 381 p. :
_bill. ;
_c23 cm. +
_e1 computer disc (4 3/4 in.)
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references and index.
505 0 _aWhat is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
650 0 _aComputer games
_xProgramming.
700 1 _aChandler, Rafael.
942 _cBK
_2ddc