000 02051cam a22003977a 4500
999 _c6937
_d6937
001 16573638
005 20190417120149.0
008 101209s2011 ne a b 001 0 eng d
010 _a 2010942642
020 _a9780240814711 (pbk.)
020 _a0240814711 (pbk.)
040 _aBTCTA
_cBTCTA
_dYDXCP
_dCDX
_dVP@
_dLML
_dUKMGB
_dDEBBG
_dGPRCL
_dUOH
_dNLE
_dDLC
_erda
050 0 0 _aT385
_b.C5216 2011
082 0 4 _a006.696
_222
_bC.A.T
100 1 _aChopine, Ami.
245 1 0 _a3D art essentials :
_bthe fundamentals of 3D modeling, texturing, and animation /
_cAmi Chopine.
260 _aAmsterdam ;
_aBoston :
_bElsevier/Focal Press,
_c2011.
300 _axiii, 274 p. :
_bill. ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _a"Geek At Play Studio"--Cover.
504 _aIncludes bibliographical references (p. 261-262) and index.
505 0 _aA history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it's a good thing -- Rigging -- Animation : it's alive! -- Dynamics : let's get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D.
520 _aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
650 0 _aComputer graphics.
650 0 _aComputer animation.
650 0 _aThree-dimensional display systems.
650 7 _aComputer graphics.
650 7 _aComputer animation.
650 0 7 _aComputeranimation.
_b(DE-588c)4199710-4
650 0 7 _aDreidimensionale Computergraphik.
_b(DE-588c)4133691-4
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3453
942 _cBK
_2ddc