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999 _c7008
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005 20190506112706.0
008 100707s2010 enka b 001 0 eng
010 _a 2010932038
020 _a9781849961363 (hbk.)
020 _a1849961360 (hbk.)
020 _a9781849961370 (eISBN)
020 _a1849961379 (eISBN)
040 _aUKM
_cUKM
_dBTCTA
_dYDXCP
_dCDX
_dC#P
_dBWX
_dCFI
_dA7U
_dTTS
_dUKMGB
_dDLC
_erda
050 0 0 _aQA76.9.E57
_bA74 2010
082 0 4 _a006.75
_222
_bC.A.A
100 1 0 _aCheok, Adrian David
245 0 0 _aArt and technology of entertainment computing and communication :
_badvances in interactive new media for entertainment computing /
_cAdrian David Cheok ; foreword by Ryohei Nakatsu.
260 _aLondon ;
_aNew York :
_bSpringer,
_c2010.
300 _axx, 299 p. :
_bill. (chiefly col.) ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction -- Human Pacman : a mobile augmented reality entertainment system based on physical, social, and ubiquitous computing -- Interactive theater experience with 3D live captured actors and spatial sound -- Metazoa Ludens : mixed reality interaction and play between human and animals -- Poultry Internet -- Age invaders : entertainment for elderly and young -- Huggy pajama : a remote interactive touch and hugging system -- Culture computing : interactive technology to explore culture -- Kawaii/cute interactive media -- Designing for entertaining everyday experiences -- Tabletop games : platforms, experimental games and design recommendations.
520 1 _a"Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing." "Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It's main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable." "Entertainment is the, engine' to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."--BOOK JACKET.
650 0 _aEntertainment computing.
650 0 _aInteractive multimedia.
_91353
700 1 _aCheok, Adrian David.
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3460
942 _cBK
_2ddc