000 05506cam a2200409 i 4500
999 _c7259
_d7259
001 16909231
005 20210510120403.0
008 110808s2011 fluabf b 001 0 eng
010 _a 2011030312
020 _a9781568815800 (hardback)
040 _aDLC
_cDLC
_dDLC
_erda
050 0 0 _aT385
_b.G649 2012
082 0 0 _a006.6
_bG.J.C
_223
100 1 _aGomes, Jonas.
245 1 0 _aComputer graphics :
_btheory and practice /
_cJonas Gomes, Luis Velho, Mario Costa Sousa.
264 1 _aBoca Raton, Fla. :
_bAK Peters/Taylor & Francis,
_c2012.
300 _axx, 524 pages :
_billustrations ;
_c25 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
504 _aIncludes bibliographical references (p. 507-515) and index.
505 0 _a IntroductionData, Images, and Computer GraphicsApplications of Computer Graphics The Four-Universe Paradigm Example Models: Terrains and Two-Dimensional ImagesReconstruction A Practical Problem Image Making: The Physical and Mathematical Universes Comments and ReferencesExercisesGeometryWhat Is a Geometry? Transformations and Computer Graphics Euclidean GeometryAffine GeometryThe Geometry of Computer GraphicsThe Projective Space Projective Transformations The Fundamental Theorem of Projective Geometry Projections and Projective GeometryComments and ReferencesExercises CoordinatesAffine Transformations and Coordinate ChangesLocal and Global TransformationsCoordinates in SpaceCurvilinear Coordinates Comments and ReferencesExercises The Space of RotationsPlane Rotations Introduction to Rotations in SpaceAxis and Angle of Rotation Parameterization by Three Rotation Angles Interpolation of RotationsPause for Commercials QuaternionsConverting between RepresentationsComments and ReferencesExercisesColorColor in the Physical Universe Spectral Color Space Color Representation and ReconstructionPhysical Color Systems TristimulusValues and Metameric ReconstructionThe Standard CIE-RGB System The Geometry of Color SpaceThe CIE-XYZ Color System Dominant Wavelength and Complementary ColorsColor Systems and Computer Graphics Comments and ReferencesExercises ImageImage Abstraction Paradigms Image Representation Matrix Representation and ReconstructionElements of a Digital ImageColor and Image QuantizationQuantization and Cell GeometryAdaptive
505 0 _aQuantization Methods Optimization and QuantizationDithering Dithering Algorithms Quantization and DitheringImage Coding Comments and ReferencesExercises Planar Graphics ObjectsGraphics Objects Planar Graphics Objects Polygonal Curves and TriangulationRepresentation of Curves and RegionsRasterizationRepresentation, Sampling, and InterpolationViewing Planar Graphic ObjectsTwo-Dimensional Clipping Viewing Operations Comments and ReferencesExercises Spatial Graphics ObjectsDigital Geometry ProcessingSpatial Curves Surfaces Volumetric Objects Triangulations and Polyhedral SurfacesRepresentation of Parametric SurfacesRepresentation of Implicit Surfaces Representation of Volumetric ObjectsComments and ReferencesExercisesHierarchiesObjects with HierarchyHierarchy of Articulated ObjectsHierarchy of the Human BodyCurrent Transformation and Data StructureHierarchies of Composed ObjectsPartitioning Trees (BSP-Trees) Classification and Search using BSP-TreesComments and ReferencesExercises Geometric ModelingModeling and RepresentationCSG Representation Conversion between RepresentationsGenerative Modeling Modeling SystemsOperations with Models Comments and ReferencesExercises Virtual CameraA Basic ModelViewing Coordinate SystemsVirtual Camera ParametersViewing Operations Other Camera Models Camera Specification Comments and ReferencesExercisesClippingClassification, Partitioning, and Clipping Clipping Applications Clipping
505 0 _aAcceleration Clipping MethodologyTwo-Dimensional ClippingClipping a Segment against the Virtual ScreenPolygon Clipping Three-Dimensional ClippingClipping and Viewing Comments and ReferencesExercisesVisibilityVisibility Foundations (YXZ) Algorithms: Visibility with Rasterization(XY)Z Algorithms: Visibility after RasterizationZ(XY) Algorithms: Visibility before RasterizationComments and ReferencesExercisesIlluminationFoundationsThe Nature of LightA Simple Illumination Model Illumination Calculation Ray Tracing Ray Tracing Acceleration Sampling and Ray TracingComments and ReferencesExercisesRasterizationSamplingPoint SamplingArea SamplingComments and ReferencesMappingsMapping Graphics ObjectsTwo-Dimensional Mapping Methods Calculating the Two-Dimensional MappingSome Two-Dimensional Mapping ApplicationsNoise FunctionScalar Noise Gradient Noise Comments and ReferencesExercisesCompositionThe Alpha Channel Composition and Pixel Geometry Composition Algebra Composition of Images and VisibilityComments and ReferencesExercises The Illumination EquationIllumination Model Ray Tracing Method Radiosity Method Comments and ReferencesAppendix: Radiometry and PhotometryBibliography
650 0 _aComputer graphics.
650 0 _aMicrocomputers
_xProgramming.
650 0 _aImage processing
_xMathematics.
650 0 _aC (Computer program language)
650 7 _aCOMPUTERS / Computer Graphics
650 7 _aTECHNOLOGY & ENGINEERING / Lasers & Photonics
700 1 _aVelho, Luiz.
700 1 _aCosta Sousa, Mario,
_d1967-
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3493
942 _cBK
_2ddc