| 000 | 02271nam a22003615i 4500 | ||
|---|---|---|---|
| 999 |
_c7365 _d7365 |
||
| 001 | 16214406 | ||
| 005 | 20210124093105.0 | ||
| 008 | 100503s2013 mau 000 0 eng | ||
| 010 | _a 2010928010 | ||
| 020 | _a1435457447 (softcover with bindin cd : alk. paper) | ||
| 020 | _a9781435457447 | ||
| 040 |
_aEG-NcFUE _cEG-NcFUE _beng _dEG-NcFUE _erda |
||
| 082 | 0 | 4 |
_222 _a794.816693 _bF.K.T |
| 100 | 1 | _aFinney, Kenneth C. | |
| 245 | 1 | 0 |
_a3D game programming all in one, third edition / _cKenneth C. Finney. |
| 246 | 3 | _aThree-D game programming all in one | |
| 250 | _a3rd edition | ||
| 264 | 1 |
_aBoston, MA : _bCengage Learning, _c2013. |
|
| 300 |
_axxv, 1125 pages : _billustrations ; _c24 cm. + _e1 computer disc. |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 490 | 0 | _aGame Dev | |
| 500 | _aPrevious ed.: Boston, Mass.: Thomson Course Technology, 2007. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _a1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex. | |
| 520 | _aUses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. | ||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aThree-dimensional display systems. _91224 |
|
| 942 |
_cBK _2ddc |
||