000 02271nam a22003615i 4500
999 _c7365
_d7365
001 16214406
005 20210124093105.0
008 100503s2013 mau 000 0 eng
010 _a 2010928010
020 _a1435457447 (softcover with bindin cd : alk. paper)
020 _a9781435457447
040 _aEG-NcFUE
_cEG-NcFUE
_beng
_dEG-NcFUE
_erda
082 0 4 _222
_a794.816693
_bF.K.T
100 1 _aFinney, Kenneth C.
245 1 0 _a3D game programming all in one, third edition /
_cKenneth C. Finney.
246 3 _aThree-D game programming all in one
250 _a3rd edition
264 1 _aBoston, MA :
_bCengage Learning,
_c2013.
300 _axxv, 1125 pages :
_billustrations ;
_c24 cm. +
_e1 computer disc.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
490 0 _aGame Dev
500 _aPrevious ed.: Boston, Mass.: Thomson Course Technology, 2007.
504 _aIncludes bibliographical references and index.
505 0 _a1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex.
520 _aUses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 0 _aThree-dimensional display systems.
_91224
942 _cBK
_2ddc