000 02272nam a2200457 i 4500
999 _c8207
_d8207
001 535576379
003 OSt
005 20210124095709.0
006 m d
007 cr unu
008 100302s2009 maua o 001 0 eng d
020 _a9781598637168
020 _a1598637169
020 _z9781598635188
020 _z1598635182
037 _aCL0500000056
_bSafari Books Online
040 _aEG-NcFUE
_cEG-NcFUE
_beng
_dEG-NcFUE
_erda
082 _222
_a794.8151
_bS.M.G
100 1 _aSethi, Maneesh.
245 1 0 _aGame programming for teens /
_cManeesh Sethi.
250 _a3rd edition
264 1 _aBoston, Mass. :
_bCourse Technology,
_c[2009]
264 4 _c©2009
300 _axiii, 349 pages :
_billustrations +
_e1 computer disc.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aDescription based on print version record.
500 _aIncludes index.
505 0 _aPart I: The Basics of BASIC; 1. Getting Started; 2. Getting to Know BASIC; 3. Loops, Functions, Arrays, and Types; 4. The Style Factor; Part II: Getting Graphical; 5. Beginning Graphics; 6. Page Flipping and Pixel Plotting; 7. Animation; 8. Collision Detection; Part III: Completing the Puzzle; 9. Handling Input; 10. Sounds and Music; 11. Artificial Intelligence; 12. The Final Frontier: Invaderz!!!; Part IV: Appendices; A. Scan Code Reference; B. Useful Links; C. What's on the CD;
506 _aAvailable to OhioLINK libraries.
520 _aUtilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, BlitzMax, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer programming.
650 0 _aTeenagers
_xComputer network resources.
655 7 _aElectronic books
_2local.
773 0 _tSafari books online.
776 0 8 _iPrint version:
_aSethi, Maneesh.
_tGame programming for teens.
_dBoston, Mass. : Course Technology, c2009.
_z9781598635188
_w(DLC) 2008929222
_w(OCoLC)299381152.
856 _zAbstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/4410
942 _2ddc
_cBK