000 02873cam a2200421 i 4500
999 _c8208
_d8208
001 15343434
003 OSt
005 20210124100132.0
008 080625s2009 mauag 001 0 eng
010 _a 2008028495
020 _a9780240810744 (pbk. : alk. paper)
020 _a0240810740 (pbk. : alk. paper)
035 _a(OCoLC)ocn232786742
035 _a(OCoLC)232786742
040 _aEG-NcFUE
_cEG-NcFUE
_dEG-NcFUE
_beng
_erda
050 0 0 _aTK7881.4
_b.M368 2009
082 0 0 _a794.8
_222
_bM.A.C
100 1 _aMarks, Aaron.
245 1 4 _aThe complete guide to game audio :
_bfor composers, musicians, sound designers, and game developers /
_cAaron Marks.
250 _asecond edition
260 _aBurlington, MA ;
_aOxford :
_bFocal Press/Elsevier,
_cc2009.
264 1 _aBurlington, MA ;
_aOxford :
_bFocal Press/Elsevier,
_c[2009]
264 4 _c©2009
300 _axxv, 426 pages :
_billustration, music ;
_c24 cm +
_e1 computer disc.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
500 _aIncludes index.
505 0 _aAn Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards. An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer.
520 _aTurn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music
650 0 _aSound
_xRecording and reproducing
_xDigital techniques.
650 0 _aComputer games
_xProgramming.
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0822/2008028495.html
856 4 1 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/4411
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK