000 03932nam a22003737i 4500
999 _c9023
_d9023
005 20211213125932.0
008 150205s2014 gw a|||| |||| 00| 0 eng d
020 _a9783642395239 (hbk.)
040 _aEG-NcFUE
_erda
041 1 _aeng
_hger
082 0 4 _a003.3
_bB.H.M
_223
100 1 _aBungartz, H.-J.
_q(Hans-Joachim),
_eauthor.
240 1 0 _aModellbildung und Simulation.
_lEnglish
245 1 0 _aModeling and simulation :
_b an application-oriented introduction /
_c by Hans-Joachim Bungartz, Stefan Zimmer, Martin Buchholz, Dirk Pflüger ; translated by Sabine Le Borne, Richard Le Borne.
264 1 _aBerlin :
_bSpringer,
_c2014.
300 _axiv, 413 pages :
_billustrations (black and white, and colour) ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aSpringer undergraduate texts in mathematics and technology
500 _acomputer bookfair2015
504 0 _a1 Introduction.- 2 The necessary instruments in brief.- Part I Playing - deciding - planning: A modeling warm-up.- 3 Game theory.- 4 Group decisions.- 5 Schedules.- 6 Wiener processes.- Part II Traffic on highways and data highways: A trip through the simulation pipeline.- 7 Macroscopic simulation of traffic.- 8 Microscopic simulation of traffic.- 9 Stochastic traffic simulations.- Part III Dynamic systems: Cause, effect and interaction.- 10 Population dynamics.- 11 Controllers.- 12 Chaos theory.- Part IV Physics on the computer: The switch to number crunchers.- 13 Molecular dynamics.- 14 Thermal conduction.- 15 Fluid mechanics.- 16 Global illumination in computer graphics.- Closing remarks.- Bibliography.- Index.
505 0 _a1 Introduction.- 2 The necessary instruments in brief.- Part I Playing - deciding - planning: A modeling warm-up.- 3 Game theory.- 4 Group decisions.- 5 Schedules.- 6 Wiener processes.- Part II Traffic on highways and data highways: A trip through the simulation pipeline.- 7 Macroscopic simulation of traffic.- 8 Microscopic simulation of traffic.- 9 Stochastic traffic simulations.- Part III Dynamic systems: Cause, effect and interaction.- 10 Population dynamics.- 11 Controllers.- 12 Chaos theory.- Part IV Physics on the computer: The switch to number crunchers.- 13 Molecular dynamics.- 14 Thermal conduction.- 15 Fluid mechanics.- 16 Global illumination in computer graphics.- Closing remarks.- Bibliography.- Index.
520 _aThis book provides an introduction to mathematical and computer-oriented modeling and to simulation as a universal methodology. It therefore addresses various model classes and their derivations. And it demonstrates the diversity of approaches that can be taken: be it discrete or continuous, deterministic or stochastic. A common underlying theme throughout the book are the means in which one obtains practical simulation results from these different abstract models. Subsequent to a brief review of the mathematical tools that are required, the concept of the simulation pipeline, "from model derivation to the simulation", is applied to 14 example scenarios from diverse fields such as "Game theory - deciding - planning", "Traffic on highways and data highways", "Dynamical systems" and "Physics in the computer". Whether it is game theory or mathematical finance, traffic or control theory, population dynamics or chaos, or molecular dynamics, continuum mechanics or computer graphics - the reader gains insight into the world of simulation in a descriptive yet systematic way.
650 0 _aComputer simulation.
700 1 _aZimmer, Stefan,
_eco-author.
700 1 _aBuchholz, Martin,
_eauthor.
700 1 _a Pflüger, Dirk,
_eauthor.
700 1 _aLe Borne, Sabine,
_etranslator.
700 1 _aLe Borne, Richard,
_etranslator.
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3596
942 _2ddc
_cBK