000 02915cam a2200409 a 4500
999 _c9794
_d9794
001 17116090
003 OSt
005 20190512125638.0
008 120111s2013 maua 001 0 eng
010 _a 2012930785
020 _a9781133776574 (pbk.)
020 _a1133776574
020 _a082039576572 (pbk.)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bM395 2013
082 0 4 _223
_a794.81526
_bM.M.G
100 1 _aMcShaffry, Mike.
245 1 0 _aGame coding complete /
_cMike
250 _a4th ed.
260 _aBoston, MA :
_bCourse Technology, Cengage Learning,
_cc2013.
300 _axliii, 911 p. :
_bill. ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aIncludes index.
500 _acomputer bookfair2015
505 0 _a1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish.
520 _aWelcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
856 _3Abstract
_uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3633
906 _a7
_bcbc
_corigcop
_d2
_eepcn
_f20
_gy-gencatlg
942 _2ddc
_cBK