| 000 | 02915cam a2200409 a 4500 | ||
|---|---|---|---|
| 999 |
_c9794 _d9794 |
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| 001 | 17116090 | ||
| 003 | OSt | ||
| 005 | 20190512125638.0 | ||
| 008 | 120111s2013 maua 001 0 eng | ||
| 010 | _a 2012930785 | ||
| 020 | _a9781133776574 (pbk.) | ||
| 020 | _a1133776574 | ||
| 020 | _a082039576572 (pbk.) | ||
| 040 |
_aDLC _cDLC _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bM395 2013 |
| 082 | 0 | 4 |
_223 _a794.81526 _bM.M.G |
| 100 | 1 | _aMcShaffry, Mike. | |
| 245 | 1 | 0 |
_aGame coding complete / _cMike |
| 250 | _a4th ed. | ||
| 260 |
_aBoston, MA : _bCourse Technology, Cengage Learning, _cc2013. |
||
| 300 |
_axliii, 911 p. : _bill. ; _c24 cm. |
||
| 336 |
_2rdacontent _atext |
||
| 337 |
_2rdamedia _aunmediated |
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| 338 |
_2rdacarrier _avolume |
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| 500 | _aIncludes index. | ||
| 500 | _acomputer bookfair2015 | ||
| 505 | 0 | _a1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish. | |
| 520 | _aWelcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. | ||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 856 |
_3Abstract _uhttp://repository.fue.edu.eg/xmlui/handle/123456789/3633 |
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| 906 |
_a7 _bcbc _corigcop _d2 _eepcn _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBK |
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