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Picture yourself creating video games / (Record no. 8181)

MARC details
000 -LEADER
fixed length control field 04591cam a22004577i 4500
001 - CONTROL NUMBER
control field 1ssj0000221761
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210124095332.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr n
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080702s2008 maua sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598635515
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1598635514
035 ## - SYSTEM CONTROL NUMBER
System control number (WaSeSS)ssj0000221761
040 ## - CATALOGING SOURCE
Original cataloging agency EG-NcFUE
Transcribing agency EG-NcFUE
Modifying agency EG-NcFUE
Language of cataloging eng
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number D357 2008
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 19
Classification number 794.8
Item number D.J.P
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Darby, Jason,
Dates associated with a name 1972-
240 10 - UNIFORM TITLE
Uniform title <a href="Picture yourself creating video games (Online)">Picture yourself creating video games (Online)</a>
245 10 - TITLE STATEMENT
Title Picture yourself creating video games /
Statement of responsibility, etc Jason Darby.
246 3# - VARYING FORM OF TITLE
Title proper/short title Creating video games.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston, Mass. :
Name of publisher, distributor, etc Course Technology,
Date of publication, distribution, etc c2008.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston, Mass. :
Name of publisher, distributor, etc Course Technology,
Date of publication, distribution, etc [2008]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2008
300 ## - PHYSICAL DESCRIPTION
Extent xi, 219 pages :
Other physical details color illustrstions ;
Dimensions 23 cm +
Accompanying material 1 computer disc.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
500 ## - GENERAL NOTE
General note "Course Technology, a part of Cengage Learning" -- T.p. verso.
500 ## - GENERAL NOTE
General note CD-ROM includes Demo version of The Game Factory 2, ... a complete version of ChoiceBreak, the game made in the book, Vitalized, a web browser plug-in to help you create action-packed games.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. [199]-205) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Table of Contents; Introduction; Chapter 1 Starting Out in Video Game Creation; Games Creation Software; Hardware; Personal Computer; Printer; Scanner; Digital Camera; Joystick; Modem and DSL; CD-Based Media; Graphics Tablet; Dual Monitors; Chapter 2 Game Design; Product Design and Planning; Your Ideas; The Story; Storyboarding; Chapter 3 Getting to Know The Games Factory; The Games Factory 2 Program Introduction; Launching The Games Factory 2; Introducing The Games Factory 2; Menu Bar; Shortcut Buttons; Workspace Toolbar; Properties Window; Editors Window; Library Toolbar; Layers Toolbar. The Games Factory 2 File BasicsCreating a New TGF2 Game File; Opening an Existing Game File; Saving a Game File; The Editors; Storyboard Editor; The Frame Editor; The Event Editor; The Picture and Animation Editor; The Expression Evaluator; Getting Help; Tutorial Files; Running Your Games; Chapter 4 Creating the Scene and Using Objects; Objects in TGF2; Adding an Object; Accessing Object Properties; Common Objects; Active Objects; Backdrop and Quick Backdrop Objects; Button Object; Hi-Score Object; Text-Based Objects; Lives; Score; Chapter 5 Using the Event Editor; The Event Editor. The System ObjectsEvents; Actions; Comments; Code Groups; Chapter 6 Movement; Accessing Movement; Bouncing Ball Movement; Path Movement; Mouse Controlled; Eight Directions; Race Car; Platform; Pinball; Other Available Movements; Multiple Movements; Chapter 7 Pictures and Animations; The Picture Editor; Tools; Drawing Area; The Color Palette; The Animation Editor; The Animation List; Directions and Direction Tab; Frames; Chapter 8 Creating a Bat and Ball Game; Setting the Scene; Preparing Our Game; Connecting to the Prebuilt Library; Preparing the Main Menu; Preparing Level 1. Preparing the End ScreenProgramming the Main Menu; Programming Game Level 1; Programming the End Screen; Chapter 9 Adding More Features; New Features; Adding New Objects; Additional Event Editor Programming; Chapter 10 Additional Program Changes; Screen Changes; Full Screen; Removing a Menu; Default Menu Options; Menu Dialog; Menu Walkthrough; Programming the Menu; Icons; Chapter 11 Distribution; Creating an Executable File; Zipping the File; Creating an Installer; Web Browser Games; Chapter 12 Testing Your Games; Lovely Bugs; Testing Names; The Debugger; Starting the Debugger. Adding Items to the DebuggerEditing Object Properties; Appendix A: Keyboard Shortcuts; Appendix B: Bibliography; Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation: No Programming Required, Third Edition; Game Creation for Teens; Picture Yourself Creating Video Games; Going to War: Creating Computer War Games; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Z.
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Access restricted to BGSU students, faculty and staff.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design
Form subdivision Amateurs' manuals.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design
Form subdivision Amateurs' manuals.
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Ebrary Business & Economics Subscription Collection.
856 ## - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4402">http://repository.fue.edu.eg/xmlui/handle/123456789/4402</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Computer Science ) Main library Main library B10 19/02/2014 Arab Oasis 160.00 PU   794.8 D.J.P 00010657 17/07/2023 19/02/2014 Books

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