MARC details
000 -LEADER |
fixed length control field |
04591cam a22004577i 4500 |
001 - CONTROL NUMBER |
control field |
1ssj0000221761 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210124095332.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr n |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
080702s2008 maua sb 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781598635515 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1598635514 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(WaSeSS)ssj0000221761 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EG-NcFUE |
Transcribing agency |
EG-NcFUE |
Modifying agency |
EG-NcFUE |
Language of cataloging |
eng |
Description conventions |
rda |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
D357 2008 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Edition number |
19 |
Classification number |
794.8 |
Item number |
D.J.P |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Darby, Jason, |
Dates associated with a name |
1972- |
240 10 - UNIFORM TITLE |
Uniform title |
<a href="Picture yourself creating video games (Online)">Picture yourself creating video games (Online)</a> |
245 10 - TITLE STATEMENT |
Title |
Picture yourself creating video games / |
Statement of responsibility, etc |
Jason Darby. |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
Creating video games. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boston, Mass. : |
Name of publisher, distributor, etc |
Course Technology, |
Date of publication, distribution, etc |
c2008. |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boston, Mass. : |
Name of publisher, distributor, etc |
Course Technology, |
Date of publication, distribution, etc |
[2008] |
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of publication, distribution, etc |
©2008 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xi, 219 pages : |
Other physical details |
color illustrstions ; |
Dimensions |
23 cm + |
Accompanying material |
1 computer disc. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
Content type code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
Media type code |
n |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
Carrier type code |
nc |
500 ## - GENERAL NOTE |
General note |
"Course Technology, a part of Cengage Learning" -- T.p. verso. |
500 ## - GENERAL NOTE |
General note |
CD-ROM includes Demo version of The Game Factory 2, ... a complete version of ChoiceBreak, the game made in the book, Vitalized, a web browser plug-in to help you create action-packed games. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (p. [199]-205) and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Table of Contents; Introduction; Chapter 1 Starting Out in Video Game Creation; Games Creation Software; Hardware; Personal Computer; Printer; Scanner; Digital Camera; Joystick; Modem and DSL; CD-Based Media; Graphics Tablet; Dual Monitors; Chapter 2 Game Design; Product Design and Planning; Your Ideas; The Story; Storyboarding; Chapter 3 Getting to Know The Games Factory; The Games Factory 2 Program Introduction; Launching The Games Factory 2; Introducing The Games Factory 2; Menu Bar; Shortcut Buttons; Workspace Toolbar; Properties Window; Editors Window; Library Toolbar; Layers Toolbar. The Games Factory 2 File BasicsCreating a New TGF2 Game File; Opening an Existing Game File; Saving a Game File; The Editors; Storyboard Editor; The Frame Editor; The Event Editor; The Picture and Animation Editor; The Expression Evaluator; Getting Help; Tutorial Files; Running Your Games; Chapter 4 Creating the Scene and Using Objects; Objects in TGF2; Adding an Object; Accessing Object Properties; Common Objects; Active Objects; Backdrop and Quick Backdrop Objects; Button Object; Hi-Score Object; Text-Based Objects; Lives; Score; Chapter 5 Using the Event Editor; The Event Editor. The System ObjectsEvents; Actions; Comments; Code Groups; Chapter 6 Movement; Accessing Movement; Bouncing Ball Movement; Path Movement; Mouse Controlled; Eight Directions; Race Car; Platform; Pinball; Other Available Movements; Multiple Movements; Chapter 7 Pictures and Animations; The Picture Editor; Tools; Drawing Area; The Color Palette; The Animation Editor; The Animation List; Directions and Direction Tab; Frames; Chapter 8 Creating a Bat and Ball Game; Setting the Scene; Preparing Our Game; Connecting to the Prebuilt Library; Preparing the Main Menu; Preparing Level 1. Preparing the End ScreenProgramming the Main Menu; Programming Game Level 1; Programming the End Screen; Chapter 9 Adding More Features; New Features; Adding New Objects; Additional Event Editor Programming; Chapter 10 Additional Program Changes; Screen Changes; Full Screen; Removing a Menu; Default Menu Options; Menu Dialog; Menu Walkthrough; Programming the Menu; Icons; Chapter 11 Distribution; Creating an Executable File; Zipping the File; Creating an Installer; Web Browser Games; Chapter 12 Testing Your Games; Lovely Bugs; Testing Names; The Debugger; Starting the Debugger. Adding Items to the DebuggerEditing Object Properties; Appendix A: Keyboard Shortcuts; Appendix B: Bibliography; Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation: No Programming Required, Third Edition; Game Creation for Teens; Picture Yourself Creating Video Games; Going to War: Creating Computer War Games; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Z. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Access restricted to BGSU students, faculty and staff. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design |
Form subdivision |
Amateurs' manuals. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design |
Form subdivision |
Amateurs' manuals. |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Ebrary Business & Economics Subscription Collection. |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract |
Uniform Resource Identifier |
<a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4402">http://repository.fue.edu.eg/xmlui/handle/123456789/4402</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |