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Picture yourself creating video games / Jason Darby.

By: Contributor(s): Material type: TextTextPublisher: Boston, Mass. : Course Technology, [2008]Copyright date: ©2008Description: xi, 219 pages : color illustrstions ; 23 cm + 1 computer discContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781598635515
  • 1598635514
Other title:
  • Creating video games
Uniform titles:
  • Picture yourself creating video games (Online)
Subject(s): Genre/Form: DDC classification:
  • 19 794.8 D.J.P
LOC classification:
  • QA76.76.C672 D357 2008
Online resources:
Contents:
Table of Contents; Introduction; Chapter 1 Starting Out in Video Game Creation; Games Creation Software; Hardware; Personal Computer; Printer; Scanner; Digital Camera; Joystick; Modem and DSL; CD-Based Media; Graphics Tablet; Dual Monitors; Chapter 2 Game Design; Product Design and Planning; Your Ideas; The Story; Storyboarding; Chapter 3 Getting to Know The Games Factory; The Games Factory 2 Program Introduction; Launching The Games Factory 2; Introducing The Games Factory 2; Menu Bar; Shortcut Buttons; Workspace Toolbar; Properties Window; Editors Window; Library Toolbar; Layers Toolbar. The Games Factory 2 File BasicsCreating a New TGF2 Game File; Opening an Existing Game File; Saving a Game File; The Editors; Storyboard Editor; The Frame Editor; The Event Editor; The Picture and Animation Editor; The Expression Evaluator; Getting Help; Tutorial Files; Running Your Games; Chapter 4 Creating the Scene and Using Objects; Objects in TGF2; Adding an Object; Accessing Object Properties; Common Objects; Active Objects; Backdrop and Quick Backdrop Objects; Button Object; Hi-Score Object; Text-Based Objects; Lives; Score; Chapter 5 Using the Event Editor; The Event Editor. The System ObjectsEvents; Actions; Comments; Code Groups; Chapter 6 Movement; Accessing Movement; Bouncing Ball Movement; Path Movement; Mouse Controlled; Eight Directions; Race Car; Platform; Pinball; Other Available Movements; Multiple Movements; Chapter 7 Pictures and Animations; The Picture Editor; Tools; Drawing Area; The Color Palette; The Animation Editor; The Animation List; Directions and Direction Tab; Frames; Chapter 8 Creating a Bat and Ball Game; Setting the Scene; Preparing Our Game; Connecting to the Prebuilt Library; Preparing the Main Menu; Preparing Level 1. Preparing the End ScreenProgramming the Main Menu; Programming Game Level 1; Programming the End Screen; Chapter 9 Adding More Features; New Features; Adding New Objects; Additional Event Editor Programming; Chapter 10 Additional Program Changes; Screen Changes; Full Screen; Removing a Menu; Default Menu Options; Menu Dialog; Menu Walkthrough; Programming the Menu; Icons; Chapter 11 Distribution; Creating an Executable File; Zipping the File; Creating an Installer; Web Browser Games; Chapter 12 Testing Your Games; Lovely Bugs; Testing Names; The Debugger; Starting the Debugger. Adding Items to the DebuggerEditing Object Properties; Appendix A: Keyboard Shortcuts; Appendix B: Bibliography; Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation: No Programming Required, Third Edition; Game Creation for Teens; Picture Yourself Creating Video Games; Going to War: Creating Computer War Games; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Z.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Computer Science ) 794.8 D.J.P (Browse shelf(Opens below)) Available 00010657

"Course Technology, a part of Cengage Learning" -- T.p. verso.

CD-ROM includes Demo version of The Game Factory 2, ... a complete version of ChoiceBreak, the game made in the book, Vitalized, a web browser plug-in to help you create action-packed games.

Includes bibliographical references (p. [199]-205) and index.

Table of Contents; Introduction; Chapter 1 Starting Out in Video Game Creation; Games Creation Software; Hardware; Personal Computer; Printer; Scanner; Digital Camera; Joystick; Modem and DSL; CD-Based Media; Graphics Tablet; Dual Monitors; Chapter 2 Game Design; Product Design and Planning; Your Ideas; The Story; Storyboarding; Chapter 3 Getting to Know The Games Factory; The Games Factory 2 Program Introduction; Launching The Games Factory 2; Introducing The Games Factory 2; Menu Bar; Shortcut Buttons; Workspace Toolbar; Properties Window; Editors Window; Library Toolbar; Layers Toolbar. The Games Factory 2 File BasicsCreating a New TGF2 Game File; Opening an Existing Game File; Saving a Game File; The Editors; Storyboard Editor; The Frame Editor; The Event Editor; The Picture and Animation Editor; The Expression Evaluator; Getting Help; Tutorial Files; Running Your Games; Chapter 4 Creating the Scene and Using Objects; Objects in TGF2; Adding an Object; Accessing Object Properties; Common Objects; Active Objects; Backdrop and Quick Backdrop Objects; Button Object; Hi-Score Object; Text-Based Objects; Lives; Score; Chapter 5 Using the Event Editor; The Event Editor. The System ObjectsEvents; Actions; Comments; Code Groups; Chapter 6 Movement; Accessing Movement; Bouncing Ball Movement; Path Movement; Mouse Controlled; Eight Directions; Race Car; Platform; Pinball; Other Available Movements; Multiple Movements; Chapter 7 Pictures and Animations; The Picture Editor; Tools; Drawing Area; The Color Palette; The Animation Editor; The Animation List; Directions and Direction Tab; Frames; Chapter 8 Creating a Bat and Ball Game; Setting the Scene; Preparing Our Game; Connecting to the Prebuilt Library; Preparing the Main Menu; Preparing Level 1. Preparing the End ScreenProgramming the Main Menu; Programming Game Level 1; Programming the End Screen; Chapter 9 Adding More Features; New Features; Adding New Objects; Additional Event Editor Programming; Chapter 10 Additional Program Changes; Screen Changes; Full Screen; Removing a Menu; Default Menu Options; Menu Dialog; Menu Walkthrough; Programming the Menu; Icons; Chapter 11 Distribution; Creating an Executable File; Zipping the File; Creating an Installer; Web Browser Games; Chapter 12 Testing Your Games; Lovely Bugs; Testing Names; The Debugger; Starting the Debugger. Adding Items to the DebuggerEditing Object Properties; Appendix A: Keyboard Shortcuts; Appendix B: Bibliography; Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation: No Programming Required, Third Edition; Game Creation for Teens; Picture Yourself Creating Video Games; Going to War: Creating Computer War Games; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Z.

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