innerBanner.jpg

FUE Central Library

Image from Google Jackets

Beginning game programming / Jonathan S. Harbour.

By: Material type: TextTextPublisher: Boston, MA : Course Technology/Cengage Learning, [2015]Copyright date: [2015]Edition: Fourth editionDescription: xviii, 430 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781305258952
  • 1305258959
Subject(s): DDC classification:
  • 23  794.81526 H.J.B
Contents:
PART I. INTRODUCTION TO WINDOWS AND DIRECTX. 1. Getting Started with the Windows SDK. 2. Listening To Windows Messages. 3. Initializing Direct3D. PART II. THE GAME PROGRAMMING TOOLBOX. 4. Drawing Textures. 5. Drawing with Direct2D. 6. Getting User Input. 7. Drawing and Animating Sprites. 8. Transforming Sprites. 9. Detecting Sprite Collisions. 10. Printing Text. 11. Scrolling the Background. 12. Playing Audio. 13. Rendering 3D Models. PART III. GAME PROJECT. 14. Creating the Anti-Virus Game. PART IV: APPENDICES. Appendix A. Configuring Visual C++ 2012. Appendix B. Resources for Further Study
Summary: "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81526 H.J.B (Browse shelf(Opens below)) Available 00013355

Computer bookfair 2015.

Includes index.

PART I. INTRODUCTION TO WINDOWS AND DIRECTX. 1. Getting Started with the Windows SDK. 2. Listening To Windows Messages. 3. Initializing Direct3D. PART II. THE GAME PROGRAMMING TOOLBOX. 4. Drawing Textures. 5. Drawing with Direct2D. 6. Getting User Input. 7. Drawing and Animating Sprites. 8. Transforming Sprites. 9. Detecting Sprite Collisions. 10. Printing Text. 11. Scrolling the Background. 12. Playing Audio. 13. Rendering 3D Models. PART III. GAME PROJECT. 14. Creating the Anti-Virus Game. PART IV: APPENDICES. Appendix A. Configuring Visual C++ 2012. Appendix B. Resources for Further Study

"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.

There are no comments on this title.

to post a comment.

Copyright © 2023, Future University Egypt. All rights reserved.