Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Main library B10 | Computers & Information Technology ( Digital Media Tech. ) | 794.81536 M.M.G (Browse shelf(Opens below)) | Available | 00013282 |
794.81536 B. The best of game programming gems / | 794.81536 B.K.G Game design theory : a new philosophy for understanding games / | 794.81536 G. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / | 794.81536 M.M.G Game development with unity / | 794.81536 S.J.A The art of game design : a book of lenses / | 794.8166 C.D.P Producing games : from business and budgets to creativity and design / | 794.816693 A.L.T 3D game textures : create professional game art using Photoshop / |
1. Preface.2. Introduction.3. Overview of the Unity Engine.4. Designing Concepts.5. Environments - Setting the Stage.6. Assets.7. Characters.8. Props. 9. 2D assets living in a 3D world.10. Scripting.11. Character and State Controller Scripts.12. Animations.13. Triggers and Environment Interactions.14. Adversaries and AI.15. Graphical User Interface (GUI).16. Lights and Shadows.17. Particle Systems.18. Sound and Music.19. Basic UNITY debugging and Optimization.20. Making Builds.21. Building for mobile devices.
The Unity engine game development tool is a multi-platform engine and editor rolled into one. This book provides an overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing.
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