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The complete guide to game audio : (Record no. 8208)

MARC details
000 -LEADER
fixed length control field 02873cam a2200421 i 4500
001 - CONTROL NUMBER
control field 15343434
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210124100132.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 080625s2009 mauag 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2008028495
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240810744 (pbk. : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240810740 (pbk. : alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn232786742
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)232786742
040 ## - CATALOGING SOURCE
Original cataloging agency EG-NcFUE
Transcribing agency EG-NcFUE
Modifying agency EG-NcFUE
Language of cataloging eng
Description conventions rda
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TK7881.4
Item number .M368 2009
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 22
Item number M.A.C
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Marks, Aaron.
245 14 - TITLE STATEMENT
Title The complete guide to game audio :
Remainder of title for composers, musicians, sound designers, and game developers /
Statement of responsibility, etc Aaron Marks.
250 ## - EDITION STATEMENT
Edition statement second edition
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Burlington, MA ;
-- Oxford :
Name of publisher, distributor, etc Focal Press/Elsevier,
Date of publication, distribution, etc c2009.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Burlington, MA ;
-- Oxford :
Name of publisher, distributor, etc Focal Press/Elsevier,
Date of publication, distribution, etc [2009]
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2009
300 ## - PHYSICAL DESCRIPTION
Extent xxv, 426 pages :
Other physical details illustration, music ;
Dimensions 24 cm +
Accompanying material 1 computer disc.
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over --<br/>Not hardly!.- --<br/>Appendix A --<br/>The Grammy's and other awards. An introduction to game audio --<br/>Essential skill sets and tools --<br/>Getting organized and ready for business --<br/>Finding and getting the jobs --<br/>The bidding process --<br/>Making the deals --<br/>Setting the stage --<br/>Creating music for games --<br/>Creating sound effects for games --<br/>Blending the total soundscape --<br/>Game platforms and their audio development issues --<br/>For the developer.
520 ## - SUMMARY, ETC.
Summary, etc Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Sound
General subdivision Recording and reproducing
-- Digital techniques.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
856 41 - ELECTRONIC LOCATION AND ACCESS
Materials specified Table of contents only
Uniform Resource Identifier <a href="http://www.loc.gov/catdir/toc/ecip0822/2008028495.html">http://www.loc.gov/catdir/toc/ecip0822/2008028495.html</a>
856 41 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract
Uniform Resource Identifier <a href="http://repository.fue.edu.eg/xmlui/handle/123456789/4411">http://repository.fue.edu.eg/xmlui/handle/123456789/4411</a>
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     Computers & Information Technology ( Digital Media Tech. ) Main library Main library B10 19/02/2014 Arab Oasis 230.00 PU   794.8 M.A.C 00010692 19/02/2025 19/02/2014 Books