Virtual & augmented reality / by Paul Mealy
Material type:
TextSeries: --For dummiesPublisher: Hoboken, New Jersey : John Wiley & Sons, Inc., [2018]Copyright date: ©2018Description: xi, 332 pages : illustrations ; 24 cmContent type: - text
- still image
- unmediated
- volume
- 9781119481348
- Virtual and augmented reality
- Virtual and augmented reality for dummies [Cover title]
- 006.8 23 M.P.V
- QA76.9.A94 M43 2018
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Main library A2 | Computers & Information Technology ( Digital Media Tech. ) | 006.8 M.P.V (Browse shelf(Opens below)) | 1 | Available | 00015676 |
Browsing Main library shelves, Shelving location: A2 Close shelf browser (Hides shelf browser)
Includes index
Introduction -- Part 1: Getting started with virtual and augmented reality -- Part 2: Consuming content in virtual and augmented reality -- Part 3: Creating content in virtual and augmented reality -- Part 4: Virtual and augmented reality in the wild -- Part 5: The future of virtual and augmented reality -- Part 6: The part of tens
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies
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