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Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan.

Contributor(s): Material type: TextTextPublisher: Amsterdam ; Boston : Elsevier/Focal Press, [2009]Copyright date: ©2009Description: xi, 611 pages : illustrations (chiefly color) ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780240811475 (pbk. : alk. paper)
  • 024081147X (pbk. : alk. paper)
Uniform titles:
  • Game art complete (Online : Serials Solutions)
Subject(s): Genre/Form: DDC classification:
  • 794.81536 22 G.
LOC classification:
  • QA76.76.C672 G36 2009
Online resources:
Contents:
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.
Summary: A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 Computers & Information Technology ( Digital Media Tech. ) 794.81536 G. (Browse shelf(Opens below)) Available 00010673

Includes index.

Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and ZbrushAnatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and ZbrushOverview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character RiggingCreating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character.

Access restricted to BGSU students, faculty and staff.

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. --The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush. --Easy to follow steps with theory, explanations, and exercises. --"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

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