3D game programming all in one, third edition /
Finney, Kenneth C.
3D game programming all in one, third edition / Three-D game programming all in one Kenneth C. Finney. - 3rd edition - xxv, 1125 pages : illustrations ; 24 cm. + 1 computer disc. - Game Dev .
Previous ed.: Boston, Mass.: Thomson Course Technology, 2007.
Includes bibliographical references and index.
1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex.
Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering.
1435457447 (softcover with bindin cd : alk. paper) 9781435457447
2010928010
Computer games --Programming.
Computer games--Design.
Three-dimensional display systems.
794.816693 / F.K.T
3D game programming all in one, third edition / Three-D game programming all in one Kenneth C. Finney. - 3rd edition - xxv, 1125 pages : illustrations ; 24 cm. + 1 computer disc. - Game Dev .
Previous ed.: Boston, Mass.: Thomson Course Technology, 2007.
Includes bibliographical references and index.
1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex.
Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering.
1435457447 (softcover with bindin cd : alk. paper) 9781435457447
2010928010
Computer games --Programming.
Computer games--Design.
Three-dimensional display systems.
794.816693 / F.K.T