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3D game programming all in one, third edition / Kenneth C. Finney.

By: Material type: TextTextSeries: Game DevPublisher: Boston, MA : Cengage Learning, 2013Edition: 3rd editionDescription: xxv, 1125 pages : illustrations ; 24 cm. + 1 computer discContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1435457447 (softcover with bindin cd : alk. paper)
  • 9781435457447
Other title:
  • Three-D game programming all in one
Subject(s): DDC classification:
  • 22 794.816693 F.K.T
Contents:
1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex.
Summary: Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books Books Main library B10 CSDMT | CSCS 794.816693 F.K.T (Browse shelf(Opens below)) Available 00009740

Previous ed.: Boston, Mass.: Thomson Course Technology, 2007.

Includes bibliographical references and index.

1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex.

Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering.

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