MARC details
| 000 -LEADER |
| fixed length control field |
02271nam a22003615i 4500 |
| 001 - CONTROL NUMBER |
| control field |
16214406 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20210124093105.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
100503s2013 mau 000 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2010928010 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1435457447 (softcover with bindin cd : alk. paper) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781435457447 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
EG-NcFUE |
| Transcribing agency |
EG-NcFUE |
| Language of cataloging |
eng |
| Modifying agency |
EG-NcFUE |
| Description conventions |
rda |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
22 |
| Classification number |
794.816693 |
| Item number |
F.K.T |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Finney, Kenneth C. |
| 245 10 - TITLE STATEMENT |
| Title |
3D game programming all in one, third edition / |
| Statement of responsibility, etc |
Kenneth C. Finney. |
| 246 3# - VARYING FORM OF TITLE |
| Title proper/short title |
Three-D game programming all in one |
| 250 ## - EDITION STATEMENT |
| Edition statement |
3rd edition |
| 264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boston, MA : |
| Name of publisher, distributor, etc |
Cengage Learning, |
| Date of publication, distribution, etc |
2013. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xxv, 1125 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm. + |
| Accompanying material |
1 computer disc. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| Content type code |
txt |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| Media type code |
n |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| Carrier type code |
nc |
| 490 0# - SERIES STATEMENT |
| Series statement |
Game Dev |
| 500 ## - GENERAL NOTE |
| General note |
Previous ed.: Boston, Mass.: Thomson Course Technology, 2007. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
1. Introduction to 3D Game Development.2. Introduction to Programming.3. 3D Programming Concepts.4. Game Programming.5. Game Play.6. Network.7. The Core Folder.8. Introduction to Textures.9. Skins.10. Creating GUI Elements.11. Structural Material Textures.12. Terrains.13. Introduction to Modeling with MilkShape.14. Making a Character Model.15. Making a Vehicle Model.16. Making Itels, Scenery, and Weapons.17. Making Structures.18. Making the Game World Environment.19. Creating and Programming Sound.20. Game Sound and Music.21. Creating the Game Mission.22. The Game Server.23. The Game Client.24. The End Game.Appendix A: Torque 3D Reference.Appendix B: Additional Resources.Appendix C: Game Development Tool Reference.Appendix D: GNU General Public LicenseIndex. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc |
Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Programming. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer games |
| General subdivision |
Design. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Three-dimensional display systems. |
| 9 (RLIN) |
1224 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
Books |
| Source of classification or shelving scheme |
Dewey Decimal Classification |