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1.
Inside 3D studio Max / Steven Elliott, Phillip Miller ; contributing authors, Jeremy Hubbell ... [others.]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Indianapolis, Indiana : New Riders Pub., [1997]
Availability: Items available for loan: Main library (1)Call number: 006.66 E.S.I.

2.
Inside Lightwave 3D v10 / Dan Ablan. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Berkeley, CA : New Riders, c2011
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 A.D.I.

3.
Macromedia Flash professional 8 game development / Glen Rhodes by Series: Game development series (Charles River Media (Firm))
Edition: 1st edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, Mass : Charles River Media, [2007]
Availability: Items available for loan: Main library (1)Call number: 794.81526 R.G.M.

4.
3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, 2011
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 C.A.T.

5.
Beginning game programming : a GameDev.net collection / John Hattan and Drew Sikora ; series editors. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, MA : Course Technology/Cengage Learning, [2009]Copyright date: ©2009
Availability: Items available for loan: Main library (1)Call number: 794.81526 H.J.B.

6.
3D motion graphics for 2D artists : conquering the 3rd dimension / Bill Byrne. by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publisher: Waltham, MA : Focal Press, c2012
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.6 B.B.T.

7.
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Amsterdam ; Boston : Elsevier/Focal Press, [2009]Copyright date: ©2009
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.81536 G..

8.
Animating with Blender : how to create short animations from start to finish / D. Roland Hess. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 H.R.A.

9.
Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Burlington, Mass. : Elsevier Focal Press, 2010
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.8/1526 G.C.R.

10.
After Effects apprentice : real-world skills for the aspiring motion graphics artist / Trish & Chris Meyer. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, c2009
Online access:
Availability: Items available for loan: Main library (1)Call number: 778.592 T.M.A.

11.
Adobe Flash Professional CS5 digital classroom / Fred Gerantabee and the AGI Creative Team. by Series: Digital classroom series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult;
Publisher: Indianapolis, IN : Wiley, [2010]Copyright date: c2010
Other title:
  • Flash Professional CS5 digital classroom
Availability: Items available for loan: Main library (1)Call number: 006.696 G.F.A.

12.
Flash game development in a social, mobile, and 3D world / Keith Gladstien. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston : Cengage Learning, 2014
Availability: Items available for loan: Main library (1)Call number: 794.81526 G.K.F.

13.
Computer animation : algorithms and techniques / Rick Parent, Ohio State University. by
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Amsterdam : Elsevier, Morgan Kaufmann is an imprint of Elsevier, [2012]
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 P.R.C.

14.
Advances in modelling, animation and rendering / John Vince and Rae Earnshaw (Eds) by
Edition: First edition
Material type: Text Text; Format: print ; Nature of contents: biography
Publisher: London : Springer Verlag London , [2002]Copyright date: ©2002 In: EBSCO Publication Finder
Availability: Items available for loan: Main library (1)Call number: 006.6 V. J. A.

15.
The complete guide to Blender graphics : computer modeling & animation / John M. Blain. by
Edition: Sixth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, 2021
Availability: Items available for loan: Main library (1)Call number: 777.7 BJC.

16.
Directing game animation: building a vision and a team with intent/ Mike Jungbluth. by
Edition: First edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, 2024Copyright date: ©2024
Availability: Items available for reference: Main library: Not for loan (1)Call number: 006.696 J M D .

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