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81.
Computer graphics : theory and practice / Jonas Gomes, Luis Velho, Mario Costa Sousa. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton, Fla. : AK Peters/Taylor & Francis, 2012
Online access:
Availability: Items available for loan: Main library (3)Call number: 006.6 G.J.C, ...

82.
Concepts of programming languages / Robert W. Sebesta. by
Edition: tenth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Boston : Pearson, c2012
Online access:
Availability: Items available for loan: Main library (2)Call number: 005.13 S.R.C, ...

83.
Structured parallel programing : patterns for efficient computation / Michael McCool, Arch D. Robison, James Reinders. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2012
Online access:
Availability: Items available for loan: Main library (1)Call number: 005.1 M.M.S.

84.
Dynamic web application development using ASP.net / Andy Gravell, David Parsons. by
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: London : Course Technology, 2010
Availability: Items available for loan: Main library (2)Call number: 005.2762 G.A.D, ...

85.
Algorithmic and architectural gaming design : implementation and development / Ashok Kumar, Jim Etheredge, Aaron Boudreaux [editors]. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Hershey PA : Information Science Reference, [2012]Copyright date: ©2012
Availability: Items available for loan: Main library (1)Call number: 794.81 A.

86.
Google Script : entreprise application essentials / James Ferreira. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, CA ; Farnham : O'Reilly, c2012
Online access:
Availability: Items available for loan: Main library (1)Call number: 005.276 F.J.G.

87.
3D game programming all in one, third edition / Kenneth C. Finney. by Series: Game Dev
Edition: 3rd edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, MA : Cengage Learning, 2013
Other title:
  • Three-D game programming all in one
Availability: Items available for loan: Main library (1)Call number: 794.816693 F.K.T.

88.
Making embedded systems / Elecia White by
Edition: 1st edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Sebastopol, CA : O'Reilly Media, Inc., [2012]
Online access:
Availability: Items available for loan: Main library (1)Call number: 005.1 W.EM.

89.
Operations research : an introduction / Hamdy A. Taha. by
Edition: Six Edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Upper Saddle River, N.J. : Prentice Hall, c1997
Availability: Items available for loan: Main library (1)Call number: 001.424 T.H.O.

90.
Internet & World Wide Web : how to program / P.J. Deitel, H.M. Deitel. by Series:
Edition: 4th ed.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Upper Saddle River, N.J. : Pearson Prentice Hall : Deitel, c2009
Other title:
  • Internet and World Wide Web.
Availability: Items available for loan: Main library (2)Call number: 005.276 D.P.I, ...

91.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 3rd edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, MA : Course Technology, Cengage Learning, [2012]Copyright date: ©2012
Availability: Items available for loan: Main library (1)Call number: 794.81526 L.E.M.

92.
Android how to program / Paul Deitel, Harvey Deitel, Abbey Deitel. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Boston : Prentice Hall, c2013
Availability: Items available for loan: Main library (1)Call number: 006.76 D.P.A.

93.
Programming the World Wide Web / Robert W. Sebesta. by
Edition: SeventhEdition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Harlow, Essex : Pearson, c2014
Availability: Items available for loan: Main library (1)Call number: 006.76 S.R.P.

94.
Introduction to data acquisition with LabVIEW / Robert H. King. by
Edition: 2nd edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York, NY : McGraw-Hill, [2013]
Availability: Items available for loan: Main library (1)Call number: 006.6 K.R.I.

95.
Beginning scripting through game creation / Jeanine Meyer. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Australia ; Boston : Course Technology PTR, [2008] ©2008
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.81526 M.J.B.

96.
The best of game programming gems / edited by Mark DeLoura. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Australia ; Boston, MA : Course Technology, Cengage Learning, 2008
Other title:
  • Game programming gems
Availability: Items available for loan: Main library (1)Call number: 794.81536 B..

97.
Game usability : advice from the experts for advancing the player experience / by Katherine Isbister, Noah Schaffer. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Burlington, MA : Morgan Kaufmann, [2008]Copyright date: ©2008
Other title:
  • Advancing the player experience.
In: Safari books online
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.81526 I.K.G.

98.
3D game textures : create professional game art using Photoshop / Luke Ahearn. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2009
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.816693 A.L.T.

99.
Game programming for teens / Maneesh Sethi. by
Edition: 3rd edition
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Mass. : Course Technology, [2009]Copyright date: ©2009 In: Safari books online
Online access:
Availability: Items available for loan: Main library (1)Call number: 794.8151 S.M.G.

100.
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks. by
Edition: second edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Burlington, MA ; Oxford : Focal Press/Elsevier, [2009]Copyright date: ©2009
Availability: Items available for loan: Main library (1)Call number: 794.8 M.A.C.

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