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1.
3-D computer graphics : a mathematical introduction with OpenGL / Samuel R. Buss. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Cambridge University Press, 2003
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.693 B.S.T.

2.
3D art essentials : the fundamentals of 3D modeling, texturing, and animation / Ami Chopine. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, 2011
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 C.A.T.

3.
3D motion graphics for 2D artists : conquering the 3rd dimension / Bill Byrne. by
Material type: Text Text; Format: print optical disc; Literary form: Not fiction
Publisher: Waltham, MA : Focal Press, c2012
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.6 B.B.T.

4.
3D game programming all in one, third edition / Kenneth C. Finney. by Series: Game Dev
Edition: 3rd edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, MA : Cengage Learning, 2013
Other title:
  • Three-D game programming all in one
Availability: Items available for loan: Main library (1)Call number: 794.816693 F.K.T.

5.
Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 3rd edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston, MA : Course Technology, Cengage Learning, [2012]Copyright date: ©2012
Availability: Items available for loan: Main library (1)Call number: 794.81526 L.E.M.

6.
3d imaging, analysis and applications / [edited by] Nick Pears, Yonghuai Liu, Peter Bunting.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York : Springer, [2012]
Availability: Items available for loan: Main library (1)Call number: 006.693 T..

7.
Animating with Blender : how to create short animations from start to finish / D. Roland Hess. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009
Online access:
Availability: Items available for loan: Main library (1)Call number: 006.696 H.R.A.

8.
Augmented reality : an emerging technologies guide to AR / Gregory Kipper, Joseph Rampolla. by
Edition: first edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Amsterdam ; Boston, MA : Syngress/Elsevier, c2013
Availability: Items available for loan: Main library (1)Call number: 006.8 K.G.A.

9.
Game programming in C++ : creating 3D games / Sanjay Madhav. by Series: Creating 3D Games
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boston : Addison-Wesley, [2018]Copyright date: 2018
Availability: Items available for loan: Main library (1)Call number: 005.133 M.S.G.

10.
The complete guide to Blender graphics : computer modeling & animation / John M. Blain. by
Edition: Sixth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, 2021
Availability: Items available for loan: Main library (1)Call number: 777.7 BJC.

11.
V-ray 5 for 3ds Max 2020 : Jamie Cardoso. 3D Rendering Workflows / by
Edition: First edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, 2021
Availability: Items available for loan: Main library (1)Call number: 006.6 C.J.V.

12.
Foundations of 3D graphics programming : using JOGL and Java3D / Jim X. Chen, Chunyang Chen. by
Edition: 2nd edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: London : Springer, 2008
Availability: Items available for loan: Main library (1)Call number: 006.693 C.J.F.

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